Goblin Games was founded by Phil back in 2015 while working as a solo dev on his indie VR horror game. Phil is a veteran games developer and seasoned Animator with nearly 30 years in the game development and TV broadcast industries, working for the likes of Infogrames, Eurocom, Sony, Avalanche, Hexworks and most recently Romero Games.
Highly experienced Senior animator who has worked across the globe for the past 13 years in games and film. Adaptable and versatile, Brandon loves bringing all things to life, whether it be humans, Lego characters, FPS weapons or demonic beasts. Strong technical skills and an in-depth knowledge of Unreal Engine animation implementation.
Cinematic designer/animator with 13 years of diverse experience across Japan and Europe, and a deep love -some might say addiction- for visual storytelling, strange creatures and dramatic moments. Breathing life into characters with emotion, energy and a twist of the unexpected. Villains are her personal favorite.
An expert in Maya and Unreal Engine. Specialising in real-time character pipelines, rigging, and python scripts. With 12 years experience in the games industry, Fed builds robust systems that bridge artistic vision and technical execution. Creating scalable tools and workflows that empower teams to deliver high-quality performance in both cinematic and gameplay contexts.
Our team of highly experienced Senior Gameplay Animators are able to work with you on a Freelance or Co-Dev basis to ensure your project meets its goals. We are able to match any Art Direction style, working with mocap or fully hand-keyed.
We are able to build your UE5 Cinematics pipeline from the ground up. All stages of development are covered from technical pipeline to storyboard, layout, pre-vis, mocap and final polish. No project too big or small.
Our highly skilled Technical Animators can solve all your technical issues. From core pipeline, rigging and skinning to UE5 engine integration, physics setups, real-time control rigs, we've got you covered.
Goblin Games has its own mocap facilities for high fidelity body and facial capture. We have professional motion capture actors, including creature performers, and an extensive library of mocap props.
We are able to assist your team with our animation Consultancy Services. We can take a deep dive into your project to identify potential pipeline improvements and identify areas of risk before problems occur during production. We can also help you during hiring to find the best candidates for your project and provide mentoring and training to level up your animation team.
Use the Contact Form to enquire about any game development services you require that are not listed above