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We are able to build your UE5 Cinematics pipeline from the ground up. All stages of development are covered from technical pipeline to storyboard, layout, pre-vis, mocap and final polish. No project too big or small.

Our highly skilled Technical Animators can solve all your technical issues. From core pipeline, rigging and skinning to UE5 engine integration, physics setups, real-time control rigs, we've got you covered.

Goblin Games has its own mocap facilities for high fidelity body and facial capture. We have a network of professional motion capture actors, including creature performers, and an extensive library of mocap props.

We are able to assist your team with our animation Consultancy Services. We can take a deep dive into your project to identify potential pipeline improvements and identify areas of risk before problems occur during production. We can also help you during hiring to find the best candidates for your project and provide mentoring and training to level up your animation team.
Use the Contact Form to enquire about any game development services you require that are not listed above

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